blackintel.org Report : Visit Site


  • Server:Apache/2.4.10 (Debia...

    The main IP address: 37.97.224.88,Your server Netherlands,Amsterdam ISP:TransIP B.V.  TLD:org CountryCode:NL

    The description :renegade x and planetside 2 clan and community...

    This report updates in 11-Aug-2018

Technical data of the blackintel.org


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host blackintel.org. Currently, hosted in Netherlands and its service provider is TransIP B.V. .

Latitude: 52.374031066895
Longitude: 4.8896899223328
Country: Netherlands (NL)
City: Amsterdam
Region: Noord-Holland
ISP: TransIP B.V.

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache/2.4.10 (Debian) containing the details of what the browser wants and will accept back from the web server.

Content-Encoding:gzip
Transfer-Encoding:chunked
Vary:Accept-Encoding
Keep-Alive:timeout=5, max=100
Server:Apache/2.4.10 (Debian)
Connection:Keep-Alive
Date:Sat, 11 Aug 2018 00:49:37 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns0.leaseweb.nl. Postmaster.leaseweb.nl. 2017102003 14400 7200 604800 43200
txt:"v=spf1 include:hotmail.com include:_spf.transip.email a:box.blackintel.org a:forum.blackintel.org a mx -all"
ns:ns1.leaseweb.nl.
ns5.leaseweb.nl.
ns4.leaseweb.net.
ipv4:IP:37.97.224.88
ASN:20857
OWNER:TRANSIP-AS Amsterdam, the Netherlands, NL
Country:NL
mx:MX preference = 10, mail exchanger = 8ddca063f731414486918d80352080.pamx1.hotmail.com.

HtmlToText

-- home forums contact clan rules staff members servers renegade renegade x planetside 2 querying teamspeak status... about blackintel welcome to blackintel, home of the blackintel servers, coders and of course clan. our goal is to provide a nice place to stay and hang around for everyone. we currently offer a variety of games, including renegade x and planetside 2. if you like our servers, you might want to consider to join our clan. we're a nice clan and are usually not too serious in life. :) we play for fun mostly, although sometimes a serious clanwar can be really entertaining as well. if you feel the same you should really check out the clan section of your favourite game here! this site is also a place where server owners can get support on our c&c renegade software or can show their appreciation. news your browser is not javascript enable or you have turn it off. we recommend you to activate for better security reason new supported game - renegade x posted on 22 feb 2014 by lavakill 0 comments -- blackintel presents our newest supported game, renegade x. renegade x is a free fps multiplayer game with rts elements. you will fight for either nod or gdi and choose over 30 weapons, 15 vehicles, call in nuclear strikes, ion cannons, or airstrikes. if you've played c&c; renegade, this game plays very similar with the same objective, destroy the enemy's buildings. if you didn't play c&c; renegade, its a game where there are two factions, nod and gdi, each controlling a base on a map. each base consists of an infantry structure, vehicle structure, a refinery, and a power plant. some maps even have base defenses, it all depends on the map being played. if the power plant is destroyed, everything costs double and base defenses go offline. once a building is destroyed it cannot be repaired, however damaged buidings can be repaired. the objective is to destroy the enemy's base before they destroy yours. while gdi has more heavily armored vehicles, nod has units that can be invisible. both sides have free basic infantry. with credits, more advanced infantry and vehicles can be bought. credits are earned passively over time with a refinery and additional credits are earn when the harvester harvests tiberium and dumps it back at the refinery. credits are also earned when you damage enemy units and buildlings. renegade x is a completely free game that will be available on february 26. here is the latest video that was released by the developers which introduces the gamemodes and new features of renegade x. blackintel turns 8 posted on 05 feb 2014 by stealtheye 0 comments -- congratulations, it's our birthday! we're really getting old: 8! that means i have been part of this community one third of my life. wow. this seems like a good moment to say thanks to everyone who is, has been, or will be (in advance? :) ) part of blackintel. many more good years to come, let's make that half my life! ;) as a present, tiberian technologies gave us 4.1 rc2 of the tiberian technologies patch ! scripts.dll 4.0 final release! posted on 26 feb 2013 by evilwhitedragon 0 comments -- today, at the 11th anniversary of c&c; renegade, we've got a present for ya! today, we release the first final release of the tiberian technologies patch. this patch fixes countless bugs in the original game and offers numerous improvements. let's start at the beginning. in 2002, c&c; renegade was released: the only fps based on the c&c; tiberian-universe, created by westwood studios. the game was (and still is) unique as it combines aspects of typical rts games such as the economy system and buildings in a fps game. with skilled teams this leads to intense and complex games. unfortunately, at the time of release, renegade contained significant bugs that had serious impact on the game mechanics. this, together with the static and poorly scripted single player, caused renegade to get low ratings in reviews. after the 1.037 patch, the game received no more updates, and the community had to survive by itself. over the years, several initiatives popped up to improve renegade by providing unofficial patches that added functionality, fixed bugs, and guarded against cheaters. notable examples are renguard, ssaow, biatch and rr. these projects were mostly written by different developers, sometimes incompatible, and were often only used by part of the community. this especially hampered client-side modifications, because they required players to install them manually, and deal with updates, incompatibilities, and so on. in december 2007 an initiative was started to merge our efforts, for the benefits of renegade. six months later the first public announcement was made about the new group, called tiberian technologies. development was complicated and therefore did not progress as fast as we hoped, but in november 2010 we were doing the first public tests of the overhauled renegade engine, and released the first beta in september 2011. this was a big milestone and was celebrated by the community, but also showed that there was plenty of bug hunting to do. today, finally, the patch is ready. renegade is now more stable, faster, and has more features than ever! in the future we hope to get ea to release this community patch through the official patch mechanism, so that everyone can enjoy the improvements made for renegade. now, onto the fresh and new goodies. what did we fix? listing all changes would result in a cumbersomely long and boring list, as we have made 5276 changes since we started counting in 2008. below are a few highlights. built-in anti-cheat automatic downloading of maps and other content better compatibility with programs which use overlays countless engine bugfixes and performance enhancements easy installation (install tt on any version of renegade, regardless of whether it was just installed or heavily modified) automatic updates most prominent bugfixes: "blue hell" fix purchase terminals no longer broken after rejoin the pistol now starts out loaded when you spawn you will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle taking a screenshot no longer causes hiccups fixed various types of lag; e.g. when snipers were in scope, players hugging walls, slowly rotating turrets, etc. enhancements: support for using the left and right side buttons on mice with more than 3 buttons the weapon back and forward keys will now skip weapons that are out of ammo. you can still access those weapons by pressing the number keys to select the specific weapon new feature on empty vehicles that calculates damage points based on last occupant points fix - fixes an error in the way points are calculated when attacking vehicles with green health. against all other targets, points are directly proportionate to damage, but not green-health vehicles due to a coding mistake. this is why, for example, snipers could get illogically high points for attacking heavy vehicles they did very little damage to. renegade now properly supports wide-screen displays resource manager tiberian technologies' patch has the ability to download new maps from a server's remote file repository. the idea is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client, after which the client can immediately play the map. the game does not require a restart as it previously did. this makes playing fan maps much easier, as one does not have to manually download the map and restart the game to play on a particular server. the resource manager will make sure you will have the required maps and possibly other packages with skins, models, or soundpacks at the server owner's discretion. downloads and mod tools you can download the patch at http://www.tiberiantechnologies.org/downloads or, if you have a previous version of the patch installed, just start the game and let the auto-updater do its job.

URL analysis for blackintel.org


https://www.blackintel.org/news?number=10&start_from=40
https://www.blackintel.org/news?number=10&start_from=30
https://www.blackintel.org/news?id=1270404177
https://www.blackintel.org/news?id=1290465968
https://www.blackintel.org/news?id=1361903762
https://www.blackintel.org/news?number=10&start_from=50
https://www.blackintel.org/news?id=1319663749
https://www.blackintel.org/renegadex
https://www.blackintel.org/clanrules
https://www.blackintel.org/planetside2
https://www.blackintel.org/home
https://www.blackintel.org/news?number=10&start_from=10
https://www.blackintel.org/news?number=10&start_from=20
https://www.blackintel.org/contact
https://www.blackintel.org/news?id=1269362424

Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

WHOIS LIMIT EXCEEDED - SEE WWW.PIR.ORG/WHOIS FOR DETAILS

  REFERRER http://www.pir.org/

  REGISTRAR Public Interest Registry

SERVERS

  SERVER org.whois-servers.net

  ARGS blackintel.org

  PORT 43

  TYPE domain

  REGISTERED unknown

DOMAIN

  NAME blackintel.org

NSERVER

  NS1.LEASEWEB.NL 62.212.64.121

  NS4.LEASEWEB.NET 62.212.78.199

  NS5.LEASEWEB.NL 83.149.64.123

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